Scoring mode is locked as soon as the first member joins your pool. Choose before you share your invite link if you want flexibility.
Lock timing is configurable per stage from the Scoring Rules screen. Each preset below sets sensible defaults, but you can override them — for example, leave group-stage picks on a single stage-start lock and switch knockout stages to per-match locks. See Create a pool for the three lock options (Per match, Stage start, Custom).
The three presets
Casual
Flat points every stage. Best for groups new to prediction pools.
Escalating
Points multiply as the tournament advances. The most popular option.
Cascading Bracket
Predict the full knockout bracket upfront. All-or-nothing drama.
Casual
Casual is the simplest mode. You earn points for getting the right outcome (who wins or if it’s a draw) and bonus points for nailing the exact score. Every stage — group stage through the final — is worth the same.| What you predicted | Points |
|---|---|
| Exact final score | 3 pts |
| Correct outcome (win / draw / loss) | 1 pt |
Escalating
Tagged Popular — the most commonly chosen mode on Toqui.
| Stage | Exact score | Correct outcome |
|---|---|---|
| Group stage | 3 pts | 1 pt |
| Round of 32 | 5 pts | 3 pts |
| Round of 16 | 7 pts | 5 pts |
| Quarter-final | 10 pts | 7 pts |
| Semi-final | 15 pts | 10 pts |
| Third-place match | 20 pts | 15 pts |
| Final | 30 pts | 20 pts |
Cascading Bracket
Tagged Most fun — the highest-drama option Toqui offers.
| Stage | Team Advancement |
|---|---|
| Round of 32 | 4 pts |
| Round of 16 | 6 pts |
| Quarter-final | 9 pts |
| Semi-final | 13 pts |
| Third-place match | 18 pts |
| Final | 25 pts |
Custom mode
Custom mode lets you set your own point values for each scoring rule and each stage of the tournament. It’s built for organizers who want a specific format — like awarding bonus points for predicting a clean sheet, or weighting the final more heavily than the escalating preset does.The six scoring rules
| Rule | What it checks |
|---|---|
| Exact Score | You predicted the exact final score (e.g. 2–1 is 2–1) |
| Correct Outcome | You predicted the right result — home win, draw, or away win |
| Correct Margin | You predicted the correct goal difference (e.g. a 1-goal win, regardless of the exact score) |
| Total Goals | You predicted the correct total number of goals in the match |
| Clean Sheet | You correctly predicted that one team would concede zero goals |
| Close Score | Each of your predicted scores was within 1 goal of the actual score, for both teams |
A seventh rule, Team Advancement, is available only in Cascading Bracket mode — it’s tightly coupled to the bracket-prediction format and doesn’t apply to match-by-match modes. See Bracket pools for details.
How scores are read
Score-based rules (Exact Score, Correct Outcome, Correct Margin, Total Goals, Clean Sheet, Close Score) are scored against the full-time + extra time result — penalty kicks don’t count. If a knockout match ends 1–1 after 120 minutes and is decided on penalties, a 1–1 prediction is treated as the exact score regardless of who wins the shootout. There’s no way to predict penalty kicks in Toqui. Whatever scoreline you enter applies to the regulation + extra time result. In Casual, Escalating, and Custom, each match is scored on its full-time line independently. Cascading Bracket layers two extra behaviors on top:- If your predicted matchup for a given match never happens (because the team you picked got knocked out earlier), the score-based rules earn 0 points for that match regardless of the score you wrote down.
- The Team Advancement rule still pays out when the team you picked wins — including on penalties — so a broken matchup isn’t always a wipe-out. See Bracket pools for the full explanation.
Comparing all modes at a glance
| Casual | Escalating | Cascading Bracket | Custom | |
|---|---|---|---|---|
| Scoring rules | 2 | 2 | 2 + Team Advancement | Up to 6 |
| Points vary by stage | No | Yes | Yes | Your choice |
| Picks submitted | Per match | Per stage | All upfront | Per match or stage |
| Picks lock | Per match kickoff | Stage start | Before R16 | Configurable |
| Rewards shootout winners | No | No | Yes (via Team Advancement) | No |
| Best for | Beginners | Most groups | Drama seekers | Power users |

