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Your scoring mode determines two things: what earns points (predicting the right winner, the exact score, the correct margin, and more) and when picks lock. You set it once when creating the pool. It can’t be changed after the first member joins, so it’s worth understanding your options before you commit.
Scoring mode is locked as soon as the first member joins your pool. Choose before you share your invite link if you want flexibility.
Lock timing is configurable per stage from the Scoring Rules screen. Each preset below sets sensible defaults, but you can override them — for example, leave group-stage picks on a single stage-start lock and switch knockout stages to per-match locks. See Create a pool for the three lock options (Per match, Stage start, Custom).

The three presets

Casual

Flat points every stage. Best for groups new to prediction pools.

Escalating

Points multiply as the tournament advances. The most popular option.

Cascading Bracket

Predict the full knockout bracket upfront. All-or-nothing drama.

Casual

Casual is the simplest mode. You earn points for getting the right outcome (who wins or if it’s a draw) and bonus points for nailing the exact score. Every stage — group stage through the final — is worth the same.
What you predictedPoints
Exact final score3 pts
Correct outcome (win / draw / loss)1 pt
When picks lock: individually, at each match’s kickoff. You can submit or update a pick up until the moment the whistle blows.
Casual is the easiest mode to explain to people who’ve never done a prediction pool before. If your group includes casual soccer fans or people who just want to participate without overthinking it, start here.

Escalating

Tagged Popular — the most commonly chosen mode on Toqui.
Escalating works like Casual but stakes rise with each round. Group stage points are modest; a correct final prediction is worth ten times as much. This means anyone can catch up until the very last match, and nobody is mathematically eliminated before the quarterfinals.
StageExact scoreCorrect outcome
Group stage3 pts1 pt
Round of 325 pts3 pts
Round of 167 pts5 pts
Quarter-final10 pts7 pts
Semi-final15 pts10 pts
Third-place match20 pts15 pts
Final30 pts20 pts
When picks lock: at the start of each stage — once the first match of a round kicks off, picks for that entire round are locked. This creates a natural deadline per round rather than per match.
Escalating is tagged “Popular” for a reason. It keeps everyone competitive deep into the tournament, rewards knowledge without punishing casual players too harshly early on, and creates genuine tension at every knockout stage.

Cascading Bracket

Tagged Most fun — the highest-drama option Toqui offers.
Cascading Bracket flips the format. Instead of predicting match by match, every member submits their complete knockout bracket in one go before the first knockout game kicks off. You call every matchup — who beats who from the first knockout round through the final — all at once, with a scoreline for each. The same escalating point values apply, but drama compounds as teams are eliminated. Every upset ripples through your bracket. If the team you picked to win the final goes out in the quarterfinals, you lose all the downstream points you’d built around them. When picks open: members predict the entire knockout bracket up front, before any knockout game kicks off. Your own picks cascade through the rounds — the R32 winner you pick auto-fills your R16 slot, your R16 winner cascades to QF, and so on. You don’t wait for real results to confirm a matchup; you pick it yourself. When picks lock: all bracket picks lock at the first knockout-round kickoff (Round of 32 or Round of 16, depending on the tournament). There are no per-match or per-round deadlines — just one deadline for the whole bracket. See Set prediction deadlines for your pool for the full breakdown. Point values for Exact Score and Correct Outcome are identical to Escalating (see the table above). Cascading Bracket also enables a knockout-only Team Advancement rule that scores when the team you picked advances — even if your predicted matchup never happened, and even when the match is decided on penalties. Default Team Advancement points per round:
StageTeam Advancement
Round of 324 pts
Round of 166 pts
Quarter-final9 pts
Semi-final13 pts
Third-place match18 pts
Final25 pts
For a full explanation of how bracket pools work — including a worked Team Advancement example — see Bracket pools.

Custom mode

Custom mode lets you set your own point values for each scoring rule and each stage of the tournament. It’s built for organizers who want a specific format — like awarding bonus points for predicting a clean sheet, or weighting the final more heavily than the escalating preset does.

The six scoring rules

RuleWhat it checks
Exact ScoreYou predicted the exact final score (e.g. 2–1 is 2–1)
Correct OutcomeYou predicted the right result — home win, draw, or away win
Correct MarginYou predicted the correct goal difference (e.g. a 1-goal win, regardless of the exact score)
Total GoalsYou predicted the correct total number of goals in the match
Clean SheetYou correctly predicted that one team would concede zero goals
Close ScoreEach of your predicted scores was within 1 goal of the actual score, for both teams
In Custom mode you assign a point value to any combination of these six rules, independently for each tournament stage. Rules you leave at zero (or toggle off) simply don’t score.
A seventh rule, Team Advancement, is available only in Cascading Bracket mode — it’s tightly coupled to the bracket-prediction format and doesn’t apply to match-by-match modes. See Bracket pools for details.
A popular custom setup: use Exact Score + Correct Outcome as the base (like Escalating), then add Clean Sheet and Correct Margin for a few bonus points. This rewards deeper tactical knowledge without making Exact Score feel arbitrary.

How scores are read

Score-based rules (Exact Score, Correct Outcome, Correct Margin, Total Goals, Clean Sheet, Close Score) are scored against the full-time + extra time result — penalty kicks don’t count. If a knockout match ends 1–1 after 120 minutes and is decided on penalties, a 1–1 prediction is treated as the exact score regardless of who wins the shootout. There’s no way to predict penalty kicks in Toqui. Whatever scoreline you enter applies to the regulation + extra time result. In Casual, Escalating, and Custom, each match is scored on its full-time line independently. Cascading Bracket layers two extra behaviors on top:
  • If your predicted matchup for a given match never happens (because the team you picked got knocked out earlier), the score-based rules earn 0 points for that match regardless of the score you wrote down.
  • The Team Advancement rule still pays out when the team you picked wins — including on penalties — so a broken matchup isn’t always a wipe-out. See Bracket pools for the full explanation.

Comparing all modes at a glance

CasualEscalatingCascading BracketCustom
Scoring rules222 + Team AdvancementUp to 6
Points vary by stageNoYesYesYour choice
Picks submittedPer matchPer stageAll upfrontPer match or stage
Picks lockPer match kickoffStage startBefore R16Configurable
Rewards shootout winnersNoNoYes (via Team Advancement)No
Best forBeginnersMost groupsDrama seekersPower users