Nothing here is permanent. Organizers and admins can edit the scoring mode, point values, individual rules, and lock timing whenever they need to — handy for fixing a rule that was set up wrong. If you change scoring after results are already in, Toqui recalculates every score and notifies members. See Editing the rules later.
Lock timing is configurable per stage from the Scoring Rules screen. Each preset below sets sensible defaults, but you can override them — for example, leave group-stage picks on a single stage-start lock and switch knockout stages to per-match locks. See Create a pool for the three lock options (Per match, Stage start, Custom).
The three presets
Casual
Flat points every stage. Best for groups new to prediction pools.
Escalating
Points multiply as the tournament advances. The most popular option.
Cascading Bracket
Predict the full knockout bracket upfront. All-or-nothing drama.
Casual
Casual is the simplest mode. You earn points for getting the right outcome (who wins or if it’s a draw) and bonus points for nailing the exact score. Every stage — group stage through the final — is worth the same.
When picks lock: individually, at each match’s kickoff. You can submit or update a pick up until the moment the whistle blows.
Escalating
Tagged Popular — the most commonly chosen mode on Toqui.
When picks lock: at the start of each stage — once the first match of a round kicks off, picks for that entire round are locked. This creates a natural deadline per round rather than per match.
Cascading Bracket
Tagged Most fun — the highest-drama option Toqui offers.
For a full explanation of how bracket pools work — including a worked Team Advancement example — see Bracket pools.
Custom mode
Custom mode lets you set your own point values for each scoring rule and each stage of the tournament. It’s built for organizers who want a specific format — like awarding bonus points for predicting a clean sheet, or weighting the final more heavily than the escalating preset does.The six scoring rules
In Custom mode you assign a point value to any combination of these six rules, independently for each tournament stage. Rules you leave at zero (or toggle off) simply don’t score.
A seventh rule, Team Advancement, is available only in Cascading Bracket mode — it’s tightly coupled to the bracket-prediction format and doesn’t apply to match-by-match modes. See Bracket pools for details.
How scores are read
Score-based rules (Exact Score, Correct Outcome, Correct Margin, Total Goals, Clean Sheet, Close Score) are scored against the full-time + extra time result — penalty kicks don’t count. If a knockout match ends 1–1 after 120 minutes and is decided on penalties, a 1–1 prediction is treated as the exact score regardless of who wins the shootout. There’s no way to predict penalty kicks in Toqui. Whatever scoreline you enter applies to the regulation + extra time result. In Casual, Escalating, and Custom, each match is scored on its full-time line independently. Cascading Bracket layers two extra behaviors on top:- If your predicted matchup for a given match never happens (because the team you picked got knocked out earlier), the score-based rules earn 0 points for that match regardless of the score you wrote down.
- The Team Advancement rule still pays out when the team you picked wins — including on penalties — so a broken matchup isn’t always a wipe-out. See Bracket pools for the full explanation.

